Understanding Ranks & Proficiency
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Understanding Ranks & Proficiency
OVERVIEW
The Company Monitor is a secure location in your Flagship LAN which is used for all forms of crew proficiency management. As a flagship's commanding officer it is your duty to ensure that the ship's company are well-educated and well-equipped to handle the many arduous vocations aboard. As you prove yourself to be an effective leader, you will be promoted to higher ranks of command and, with sufficient seniority, granted jurisdiction over higher phases of technology.
CREW TRAINING
Over time you will be able to train departments of your flagship's crew to passively improve their proficiency. By default two departments may be trained simultaneously, at a rate of 1% per day. While the number of departments that may be trained at once can be improved, the rate at which training occurs remains constant. Plan wisely, and note that improvements only come into effect on a per-quarter basis. Mastering a department will award an order of merit—a vital component to an aspiring admiral's portfolio.
DELEGATION
Train to increase the number of departments that may be trained simultaneously
+1 per 25%
POWER MANAGEMENT
Train to increase the ship's power output
+25,000 kW per 25%
INTEGRATION
Train to increase the number of subsystems a flagship can operate
+1 per 25%
DIAGNOSTICS
Train to increase the phase of technology that the crew can repair
+1 phase per 25%
ENGINEERING
Train to increase the hull's maximum structural integrity
+50 integrity per 25%
PROPULSION
Train to decrease fuel consumption for orbital maneuvers
-10% per 25%
GUNNERY
Train to increase damage potential against enemy core systems
+10% per 25%
BREACHING
Train to increase proficiency during ship boarding and takeovers
+25% per 25%
ADDITIONAL METHODS
Crew proficiency can also be earned actively through demonstration of superiority and support of the cause, which will be added to a pool for selective allocation. Loss of flagship will result in the removal of half of each department's accumulated proficiency at the time of death, and complete removal of the unallocated pool.
PHASE IV SHIP KILLS
+100 per kill
PHASE III SHIP KILLS
+50 per kill
PHASE II SHIP KILLS
+25 per kill
PHASE I SHIP KILLS
+10 per kill
HARVESTER KILLS
+5 per kill
CORE SYSTEM DAMAGE
+2 per successful strike
SUCCESSFUL ATTACKS
+1 per successful strike
HARVESTER MISSIONS
+1 per successful recovery
SALVAGE MISSIONS
+1 per successful recovery
BARTER
+1 per transaction
FLAGSHIP DEATH
-Half proficiency from all departments per death
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